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dc.date.accessioned2019-11-06T16:30:15Z-
dc.date.available2019-11-06T16:30:15Z-
dc.date.issued2016-10-07-
dc.identifier.issn1885446X-
dc.identifier.urihttps://repository.usc.edu.co/handle/20.500.12421/2053-
dc.description.abstractThis research analyzes the systematic linking of videogames in the processes towards the development of reading in the media and digital environment through the theoretical review. For this objective it was reviewed academic publications from international databases submitted between 2005 and 2016 related to the involvement of video games related on reading organized by school level, theoretical approach and research design. The results demonstrated its prevalence in secondary education basing its impact as an educational agent on changes in reading habits by opening a connection between readers and motivating of collaborative interaction. Likewise, the transformation of the process towards an oriented information search and acquisition of reading comprehension skills. Following this argument, it concludes in favor of the inclusion of videogames in the educational curriculum focused on the development of reading in the digital and media context.es
dc.language.isoenes
dc.publisherCentro de Estudios de Promoción de la Lectura y Literatura Infantil, Universidad de Castillaes
dc.subjectComprensión lectoraes
dc.subjectHábitos de lecturaes
dc.subjectMotivación lectoraes
dc.subjectInteracciónes
dc.subjectVideojuegoses
dc.subjectMetodología didácticaes
dc.subjectCurrículum educativoes
dc.titleDevelopment of reading skills through video games: State of the artes
dc.typeArticlees
Appears in Collections:Artículos Científicos

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