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dc.contributor.authorLobo Hernández, Edwin-
dc.contributor.authorLuo, Xun-
dc.contributor.authorAlomía Peñafiel, Gustavo-
dc.contributor.authorLiu, Nan-
dc.contributor.authorZúñiga Cañón, Claudia L.-
dc.date.accessioned2020-02-13T20:09:54Z-
dc.date.available2020-02-13T20:09:54Z-
dc.date.issued2017-06-05-
dc.identifier.isbn978-150905188-5-
dc.identifier.urihttps://repository.usc.edu.co/handle/20.500.12421/2758-
dc.description.abstractThis paper analyzes the parallelization efficiency of Menge [1], an open source virtual crowd simulation system widely used for algorithm benchmarking, with focuses on three aspects: performance of the existing parallel processing scheme, bottleneck of parallel processing, and improvement opportunities for parallel efficiency of the system. First, we calculate the speedup ratio of each Menge module by analyzing the data collected under with and without OpenMP scenarios. We then identify the bottleneck of the parallel computing from the empirical study. Secondly, the possibility of improving the performance through hardware configuration is analyzed by testing the performance of the system on different computers which have the similar clock frequencies but different number of cores. The experimental results show that there is still plenty of room for improvement in the parallelization performance of the system.es
dc.language.isoenes
dc.publisherInstitute of Electrical and Electronics Engineers Inc.es
dc.subjectCrowd Simulationes
dc.subjectOpenMPes
dc.subjectParallel Computinges
dc.subjectPerformance Evaluationes
dc.titleHow parallelization helps crowd simulation: Study of an OpenMP-Based systemes
dc.typeArticlees
Appears in Collections:Artículos Científicos

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